//-----------------------------------------------------------------------------
//
// Skulltag Source
// Copyright (C) 2003-2005 Brad Carney
// Copyright (C) 2007-2012 Skulltag Development Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
// 3. Neither the name of the Skulltag Development Team nor the names of its
//    contributors may be used to endorse or promote products derived from this
//    software without specific prior written permission.
// 4. Redistributions in any form must be accompanied by information on how to
//    obtain complete source code for the software and any accompanying
//    software that uses the software. The source code must either be included
//    in the distribution or be available for no more than the cost of
//    distribution plus a nominal fee, and must be freely redistributable
//    under reasonable conditions. For an executable file, complete source
//    code means the source code for all modules it contains. It does not
//    include source code for modules or files that typically accompany the
//    major components of the operating system on which the executable file
//    runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Date created:  9/20/05
//
//
// Filename: cooperative.h
//
// Description: 
//
//-----------------------------------------------------------------------------

#ifndef __COOPERATIVE_H__
#define __COOPERATIVE_H__

#include "c_cvars.h"
#include "d_player.h"

//*****************************************************************************
//	DEFINES

//*****************************************************************************
//	PROTOTYPES

void	COOP_DestroyVoodooDollsOfPlayer ( const ULONG ulPlayer );
bool	COOP_PlayersVoodooDollsNeedToBeSpawned ( const ULONG ulPlayer );
void	COOP_SpawnVoodooDollsForPlayerIfNecessary ( const ULONG ulPlayer, const bool bSpawnEvenIfPlayerIsNotIngame = false );
bool	COOP_VoodooDollsSelectedByGameMode ( void );
const player_t* COOP_GetVoodooDollDummyPlayer ( void );
void	COOP_PotentiallyStoreUVDPickup ( const PClass *pType );
void	COOP_ClearStoredUVDPickups ( void );
void	COOP_GiveStoredUVDPickupsToPlayer ( const ULONG ulPlayer );

//*****************************************************************************
//	EXTERNAL CONSOLE VARIABLES

EXTERN_CVAR( Bool, cooperative )
EXTERN_CVAR( Bool, survival )
EXTERN_CVAR( Bool, invasion )
EXTERN_CVAR( Bool, cl_drawcoopinfo )
EXTERN_CVAR( Bool, sv_coopunassignedvoodoodolls );
EXTERN_CVAR( Float, sv_coop_damagefactor )

#endif	// __COOPERATIVE_H__
